![]() ![]() ![]() The main way to balance this character would be based off charm notches but Im thinking 6-7 is the best amount. 2 Charm Notchesġ/10 chance to avoid getting hit by an attack that should normally hit you. You will passively gain 2 soul per second. When below 20 hp your attacks will deal 33% more damage. Start the game with 30 more hp (does not apply after first stock) 3 Charm Notches 3 Charm Notchesīuffs your weight (1 -> 2). Your dash will deal 2 more damage and go 2 blocks further. Get 3-4 more soul per hit with nail/dash. Makes your spells do 50% more dmg and have bigger hitboxes. Makes you as fast as sanic! 1 Charm Notch If the character is already balanced then this idea doesnt have to come to life, but if it sucks then this would be a nice addition. Well this would make the character have a much nicer time, and also have something very unique. I'm not sure if this would be too broken, but right now you might be thinking that this character sucks! he has no way to approach and has too little damage. ![]()
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